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TMA for Film, TV and Media

📘 Beginner 4/10
📅 August 23, 2026 ⏱️ 5 min read

TMA is not a scoring system. It is an instrument.

It does not compose a score for you. It gives you tools for discovering musical material — melody, harmony, rhythm, structure — that you can use however you choose.

The result is a different way of approaching the relationship between music, story and picture: the technology provides possibilities, while the composer decides what the scene actually needs.
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Much like turning knobs on a Minimoog to sculpt a sound, TMA has controls you use to define rules, generate material, and explore directions you wouldn't otherwise find.

It reveals. You use.

Then you take the generated MIDI, work with it further if needed, and incorporate it into your composition.

How You Play It

TMA is a deep instrument. There are many ways to approach it, and you don't need to understand everything at once. You can learn it at your own pace, finding the models and approaches that work for your desired result. After a few hours using it, it begins to make sense.

For a film, TV or media composer, two parts of TMA are particularly worth exploring.

You define the trajectory. You explore the possibilities. You choose what works.
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1. Emotional Tools

You describe the emotional arc of a scene, sequence, or entire narrative. TMA provides a framework for exploring the harmonic consequences — chord changes, scales, modes that might accompany that emotional journey.

You define the trajectory. You explore the possibilities. You choose what works.

2. Generative Models

You choose a model, set its parameters, and TMA generates musical material based on the rules you've established. Melody, harmony, rhythm, structure — the material emerges from the system you've defined.

Much like a Minimoog has oscillators, filters and envelopes, TMA has models, rules and parameters. You manipulate them. Musical material emerges. You decide what to use.

Music That Can Evolve

A film cue does not always need to behave like a conventional composition. Sometimes it needs to develop gradually, repeat with variation, or continue moving while the scene changes around it.

The result is music with an underlying process rather than a fixed sequence of notes.
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TMA's sequencer models provide different ways of creating that behaviour. Patterns can be generated from mathematical processes, probability, geometry, cellular automata, planetary movement and other systems.

The result is music with an underlying process rather than a fixed sequence of notes.

Models for Screen Music

The TMA Device contains a growing collection of models, each approaching musical structure from a different direction.

Model What It Does
Markov Generate evolving sequences based on relationships between musical events.
Fugue Develop interlocking lines and recurring material across multiple voices.
Euclidean Create rhythmic structures with precise, repeating relationships.
Planets Generate patterns from the movement of the solar system.
π Turn the digits of an irrational number into musical variation.
Life and Death Generate evolving structures from cellular automata.
Boids Use flocking behaviour to create interacting voices.

Working With Narrative

Different scenes impose different musical problems. A sequence might need to become increasingly unstable. A character might need a musical identity that changes over the course of a story. A documentary might need a structure that can continue evolving without becoming repetitive.

TMA approaches these problems at several levels, from the emotional character of a scene through to the rules that generate the music itself.

  • Tension — Use evolving patterns and harmonic movement to create increasing instability or anticipation.
  • Character — Build recurring musical behaviour from a defined set of rules rather than relying on a single repeated phrase.
  • Transformation — Allow musical material to change gradually as a story develops.
  • Repetition — Create patterns that remain recognisable while continuing to evolve.
  • Duration — Generate structures capable of developing over much longer periods than a conventional loop.

From Story to Musical Language

A story can be described as an emotional progression rather than a sequence of musical events. As that progression changes, you can use TMA's emotional tools to explore the musical possibilities that might accompany it.

The system can suggest a palette of chord changes, scales and modes associated with different points in the emotional arc. The composer remains in control, choosing what works and shaping the suggestions into the final score.

The system isn't simply producing a sequence of chords. It is helping explore how the musical language might change as the story changes.
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A scene rarely has a single emotional state. It may begin with uncertainty, move towards tension, reach a moment of conflict and finally resolve into relief. A larger story can contain the same kind of movement across an entire film or series.

With TMA, you can treat that movement as a musical problem:

  • Describe the story — Define the emotional journey of a scene, sequence or larger narrative.
  • Map the emotion — Represent the changing emotional character across the timeline.
  • Explore harmony — Generate possible chord progressions and harmonic relationships for each stage.
  • Explore tonal language — Suggest scales and modes that fit the changing emotional landscape.
  • Shape the result — Select, alter and develop the material until it becomes part of the score.

The system isn't simply producing a sequence of chords. It is helping explore how the musical language might change as the story changes.

From Scene to System

The interesting question isn't simply what notes should accompany a scene. It can be what process should govern the music while the scene unfolds.

A chase, a landscape, a conversation, a documentary sequence or an abstract visual can each suggest a different system. Once that system is chosen, TMA can allow the musical material to develop from it.

The interesting question isn't simply what notes should accompany a scene. It can be what process should govern the music while the scene unfolds.
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Combined with its emotional tools, this opens up another way of thinking about screen composition: the story can define the emotional journey, while the musical systems provide ways for the score to move through it.

Try It

TMA reveals what you wouldn't otherwise find. The only way to know what it can do for your work is to use it.